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News with tag Developers Conference  RSS
Gabe Newell: Valve Has Cracked VR's Motion Sickness Problem

Added: 05.03.2015 14:53 | 9 views | 0 comments


Virtual reality's teething problems of users experiencing motion sickness and eyestrain could soon be eliminated with new motion sensing technology, according to Valve's managing director Gabe Newell.

While the rising interest of Oculus Rift, and mobile-centric variants such as Gear VR, has triggered a craze of investment in virtual reality, some consumers believe the technology is uncomfortable on the eyes.

John Carmack, the chief technology officer at Oculus Rift, said during a keynote at the Games Developers Conference on Wednesday that motion sickness was one of his biggest fears with the technology.

“People like the demo, they take it home, and they start throwing up,” he told a gathering of developers.

A newly announced motion tracking technology, which Valve says it will distribute freely to hardware partners, is said to use lasers which can read the position of a VR helmet and reproduce a person’s real-world movements with exceptional accuracy. The tech, called Lighthouse, is believed to be crucial in eliminating motion sickness.

He claimed that “zero percent of people get motion sick” when they try Valve's system.

On Sunday, the smartphone and electronics group HTC .

From: www.gamespot.com

Valve is solving virtual reality's input problem

Added: 05.03.2015 11:09 | 14 views | 0 comments


Engadget: Among the handful of announcements Valve made at this year's Game Developers Conference was a subtle and hugely important one: Lighthouse. What in the world is Lighthouse? It's the "base stations" referenced in Valve's VR headset announcement, and it's even more important than the incredibly impressive headset. Valve president Gabe Newell compares it to USB and expects it to fundamentally change how people interact with virtual reality. "Now that we've got tracking, then you can do input," Newell said in an interview with Engadget this morning. "It's a tracking technology that allows you to track an arbitrary number of points, room-scale, at sub-millimeter accuracy 100 times a second."

From: n4g.com

Ubisoft and More Join OSVR

Added: 05.03.2015 5:09 | 20 views | 0 comments


VRFocus- Earlier in the week VRFocus reported that videogame technology company Razer had a new announcement to make this week at the 2015 Game Developers Conference (GDC) in San Francisco, California, USA. At the time it was suggested that the announcement could involve the Open-Source Virtual Reality (OSVR) ecosystem that the company announced in January 2015. Sure enough, OSVR has made an exciting reveal today, announcing a new list of supports to its set up. Among the list is popular publisher Ubisoft.

From: n4g.com

Phil Spencer Addresses The Master Chief Collection's Rocky Launch And Continuing Woes

Added: 05.03.2015 4:10 | 9 views | 0 comments


Microsoft head Phil Spencer detailed Microsoft's vision for the future at the Game Developers Conference this morning. We were able to sit down with him after and ask a few questions. One thing that was on our mind were the many the rough launches we've seen in the past few months. Spencer didn't beat around the bush and immediately addressed the troubles Halo: Maser Chief Collection has experienced.

From: n4g.com

Phil Spencer Announces Developer Tools to Bring Games to Billions

Added: 04.03.2015 21:09 | 15 views | 0 comments


Today at the Game Developers Conference in San Francisco, Phil Spencer, Head of Xbox at Microsoft, shared the next step in the companys plans for a unified vision for gaming across Windows 10 devices. And, its all about developers. Here at Microsoft, we share a commitment to making sure experiences across all devices are better than ever. That starts with making the development process easier by providing the tools and support our developers have asked for to reach billions of devices around the world.

From: n4g.com


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